Endless descent
Risen Light is an endless roguelite mode. Every depth is a new night, every night brings an omen that rewrites the rules, and every ward you pick changes how you survive.
A tiny light. Six nights of cosmic dread.
Once, the world was full of little lights. Then, beneath the sea, something began to dream.
Last Light is an atmospheric survival roguelite about a tiny glowing hero in a world that would very much like it to go out. Gather sparks to keep your glow alive, dodge the shadows closing in, and hold on until dawn. Then go back into the dark, because it never ends the same way twice.
Risen Light is an endless roguelite mode. Every depth is a new night, every night brings an omen that rewrites the rules, and every ward you pick changes how you survive.
Beaten the story? Begin it again on Eclipse. Every night carries an omen, stranger shadows hunt you from the first night, and the deeper wards are yours to find.
Five nights, five bosses and the truth about where the lights went. Finish it and look up: a secret sixth night waits among the stars.
Each night lasts two and a half minutes. Play one before bed, or keep descending until morning. Full controller support, windowed or fullscreen.
Pools of living dark drink your light, and something enormous is watching.
The tide turns against you and the Drowned One rises from the water.
A sweeping beam burns the shadows, and your own reflection hunts you.
A drowned city of impossible angles, where the Dreamer stirs.
The bottom of everything, and the truth about where the lights went.




